Art of the M Cubed

Welcome to my online portfolio. My name is Matthew Mills, and here you can view samples of my work in 3D and 2D animation, as well as 3D Modeling.

Sunday, August 19, 2007

Theodore Project

He's Done! This is the character project I gave myself to do over the summer, and I'm quite pleased with it. I challenged myself on a few things, like modeling and texturing polygon hair, and a few other texture aspects, like the awsome sweater. I designed, modeled, and textured this character.

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Saturday, April 7, 2007

All bets are off

This is a rather simple Casino game floor that I modeled and textured for an assignment in our business class. It is part of a made up online game proposal my group came up with. I'm rather happy with how it came out, and I had a lot of fun with the lighting effects in it.

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Thursday, March 8, 2007

Here comes the knight!


This is the knight character I designed, modeled, and rigged for our main project in computer animation. He is actually supposed to be a bungling idiot, but I decided to put him in a more dramatic pose just to show him off. Thanks for looking!

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Tuesday, February 20, 2007

Master Sword!



'nuff said

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Sunday, February 4, 2007

CHip Update



Here is the latest version of Chip, the model I was making for my independent film. I have not had much time to work on it at all. I'm still planning on doing it, but for now it's on hold. The reason I somewhat finished him is to use him as a piece of a portfolio I am submiting to a game design course, hopefully for next year. Wish me Luck!

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Friday, January 26, 2007

Give me a hand!... yeah I know that's bad...


A quick three hour hand done in maya with subdivision surfaces. It was an assignment the first year class had to do that we had never done last year, so I gave a shot and was really pleased with the results.

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Wednesday, January 10, 2007

Chip Model Progress

This is the 3D model of Chip, a character in a film I am making in my spare time. He is about half done now, and will be finished soon.




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Tuesday, November 28, 2006

Scorpion Fighter


This is the still render of my 3D final of last year. This time I focused more on my modeling skills than the texturing or the environment. Featured in this render is my own mechanical creation, the Scorpion fighter. In the backgroun is another fighter landing through the atmosphere in the distance.

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Surreal Still


This is the still rendering of my 3D animation Midterm of last year. It's a surreal piece, and I had a lot of fun with it.

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